useless spirits
hi all,
wanted to check what people think about this:
1) FIRE: I think the "fire" spirit is almost useless (I am mage lvl 17) as the damage dealing stuff cost too much and do no damage, and the wall would be useful but now costs me 26 of rage, so I can use it only late in the battle when its of no use
2) POISON: the poison guy has 2 great spells: cloud poison which I keep using and using over and over again, keeps killing archers and similar units. and the glott armor is ok for inquisitors/archers
3) ICE: the recharge is quite useless, the ice throns cost too much and therefore become available only later in the combat, which makes them less useful, the orb is ok just to distract enemies and keep them busy, whilst gizmo is quite irrelevant (200 damage per turn... nothing)
I dont have the other dude, but summarizing the only things I find decent are the cloud poison for damage, glott armor for defence and the orb to keep some unit busy.
please tell me if I am missing something
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