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  #80  
Old 01-09-2009, 09:43 AM
Murkhach Murkhach is offline
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Join Date: Jan 2009
Posts: 3
Default Some ideas

1. After each week should respawn some creatures (at least in dungeon and caves) - nice way is to generate some new quest
[ there is a list of possible quest for some location, after finishing one, after soma time is aviable new one]

2. More levels of items (not just basic and one/two upgrades)
3. Much more big bosses (3 are not enough at least 20)
4. More turnaments (some of them are class specific)
5. new skill [Allows merge(2/3/double target) scrolls ]
[each creation cost magic crystalls depends on spell type]
[double target - require 4 scrolls of the same type, when used player can cast base spell twice]
6. more then one use for some special ability (IE 2 charges of ressurection)
could it be a speccial skil in tree ??
7. more special chest in battles, contains something other than gold
(scrolls, [mana, rage- similar to charges], creeps - AI should use it )
8. over seveal uses of spirits of rage (100 times) , spirits become tired and need to rest (number of battles and/or visit some special location on map)
9. after spirit gain 7 levels its turn out of controll and player must fight him itself (uses level *5 RAGE,and appropriate crepss, Deamons, poison creps, Polar creeps, undead)
10. some special items (can be assigned to childs only)
11. ability to left childs in castle (limit of five childrens total can not be exceeded)
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