Hi,
I was just over at Tech Report reading about AMD's new Phenom-II processors, and saw a mention of particle testing. I've read that SoW will support multiple cores, so I thought I'd ask if there will be a similar implementation of particle processing in SoW. Here is a direct quote from the article: "This test runs a particle simulation inside of the Source engine. Most games today use particle systems to create effects like smoke, steam, and fire, but the realism and interactivity of those effects are limited by the available computing horsepower. Valve's particle system distributes the load across multiple CPU cores." For those interested, here's a link to the article; it's a test of the new AMD Phenom-II:
http://techreport.com/articles.x/16147/5
I'm curious as to how such implementations of smoke and explosions may impact gaming smoothness (micro-stutters) in SoW. No harm trying to glean such info. Right?
Flyby out
PS: although not mentioned in the article, I believe clouds will be a performance-settings issue in SoW. So perhaps clouds fall into this particle-generating topic too?