Quote:
Originally Posted by Bearcat
I was thinking more of CFS1&2.. I could never get CFS3 to run right and I thought it was such a POS that I didnt even include it in the running other than to say it stank.... for me anyway.
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Totally agree with you on CFS3 bearcat... CFS1, didn't do much for me but CF2 was worth it's weight in salt at the time. Which brings me to ask; "where did the Zone Monster grow from"?
it grew from the growing amount of mods being used.
I didn't keep CFS3 long enough to explore online and i was lead to believe the mismatch thingy was to ensure all players had the same files, not just be running "vanilla/ stock/ out of the box".... CFS2 had a cheat detect entry which could be used by writing it into the .cfg file... sad it was to see a squad member in a "supposedly" stock/ vanilla/ purist zone room on a squad night, with an asterix against their name in the tally room.
Lexx... when it comes to supporting a hack, there is no difference between online and offline as the hack was done to the sim itself