Quote:
Originally Posted by Feuerfalke
So true, Brain32!
On the other side: Who said that IL2 is realistic in every regard and detail? It's not. It's still a game, a pc-simulation-game, one of the most realistic there is, but still a game.
And this claiming of data is irrelevant, honestly. IL2 does not modell all aspects of physics and the engine is over 10 years old. Many planes just work with a load of work-arounds and scripting, others are missing important plane-parts, like coolers and stuff, because of engine limitations.
And you ask for realistic data?
Sorry, but this discussion reminds me to pre-schoolers discussing if Superman or Captain America would win a duel in real life.
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If you would see FM code for different planes in these game and check their data you would be very dissapoinment -and not because of weak engine. Engine of these game is still quite good and allow to create accurate pefromance like maximum speed at different alts, climb rate, turn rate etc without big problem. But many planes in these game have 10% data in their code for FM so thats why these planes have such questionable preformance or data for these planes are from space not reliable books, monograhps etc. So in game Bf 109 G-2 has lower weight then F-2 for example, some planes have only 2 critical points with maximum speed ( could have much more), there are many mistakes in type of engines performance, even such stupid bugs like wrong writed 10X bigger aerlione area in one type bf 109 then others, wrong - opossite effect of rudder in some planes bacuse simple mistake with direction. Bugs are many and were never corrected even if community was speaking about it in Oleg Ready Room and others forums. I know that these bugs, wrong datas and many things could be easly corrected and these game would be much better then now.