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Old 12-26-2008, 12:53 PM
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Gatts Gatts is offline
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Join Date: Oct 2008
Location: Slovakia
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Quote:
Originally Posted by Holywhippet View Post
There is one major problem I have with HOMM 5 and it's that some of the scenarios (single player) don't seem to be well balanced. In particular, the one scenario that made me shelve the game until a later date involves defending 5 or so border gates at the same time. You aren't allowed to go beyond the gates where enemy heroes are running around building up their armies etc. Problem is, you don't know where they are going to strike first/next, aren't entirely sure when they will start attacking and you lose the scenario if you lose 2 of them IIRC.

This makes your mission pretty damn hard since you are dealing with limited resources. You can reinforce the gates but you can't know which ones to focus on.
Oh yeah -> most HOMM series maps (even without locked borders) are concetrated difficulty on "owning" land -> what means that you have to travel hell fast and if possible to have more heroes... be able to visit weekly resources, defend and attack at the same time... but if you have more heroes -> each one is weaker (compared if you would have only one main hero)...

I always liked One-Hero strategy (concentrate all power/experience in one hero) so that is why I so much like KB tL !!

In Homm (any) I had huge problems with players who could spread the power between more heroes, so even if I could win agains each of enemies heroes -> his strategy to "not be caught" and stealing my nearly empty castles weakened me in time till I lost based on my resignation.
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