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Good game design, especially in a game that has repeatedly demonstrated that balance is a factor (e.g., leadership system to balance units, level, rune, and crystal system to balance spells), still means balancing elements to a reasonable level.
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Yet, nobody plays any of the perfectly balanced games, but people rave about games with a wide variety of unit strengths. Why? because overly balanced games are BORING. If nothing actually CHANGES about a unit except its physical appearance the game gets boring really fast.
With the current system though, you get a wide variety of units with a wide variety of abilities and/or basic power level, and people are having fun.