Quote:
Originally Posted by taltamir
some people have a moral opposition for fun... "all units must be the exact same, with no special abilities, no creative uses, and no extra powers"...
bah.
PS. And those people are even wrong, because they are wrongly focusing on the dryad as the ultimate unit, when it clearly isn't.
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I'm with Sleepy on this one.
The attempts at simplifying the dryad situation to black-and-white as a defense are misplaced.
No, Dryads aren't the "ultimate" unit.
No, Dryads don't completely "break" the game, especially if you don't use them.
So? Dryads are still a serious example of being off the curve that is set by the vast majority of the other units in the game.
Good game design, especially in a game that has repeatedly demonstrated that balance is a factor (e.g., leadership system to balance units, level, rune, and crystal system to balance spells), still means balancing elements to a reasonable level.
Dryads could do with a balance tweak, and are probably one of the biggest examples of a needed tweak in the game.
Being single-player does not equate with not needing good balance. It may make things less urgent, but if the developers care about this being a well-designed game (which they obviously do), fixing unbalanced elements like the druid would go a long way towards that goal.