Quote:
Originally Posted by sleepy
That arguement didn't work in the past, and it is not going to work now. Just because this is a single player game, does it make it okay to have a unit that cost 1 Leadership, but with a single click of a button does 9999 damage to another stack? What? Thats absurd? Why can't you "just ignore it"? Game balance is important in a multiplayer game, but it is ALSO important in single player experiences too. And oh, exactly how do single players "just ignore" Dryads that are attacking them? Is there a "Ignore Dryad" choice in the game options? No, I didn't think so. Heck, by your arguement, since this is a single player game, is it perfectly okay to just have an "I Win" click power in Dryads? I mean, geez whiz if you don't like it just ignore it and don't use it right?
Yeah, that arguement is THAT dumb.
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Sleepy - watch for "dumb" and similar words please, ok?
1.) This game is modable.
2.) Gameplay is about 30~45 hours, you get dryads near the game end and are usefull only on few islands... so maybe it was developers intend to to make some hours much easier - to not make the game only about difficult battles... but to enjoy some easy battles where the player would say "wow, this was easy... "
3.) Yenko's argument is very good IMHO, worked on many other singleplayer games, and works now and will always work...
4.) Civilization 1 is in my opinion best strategy game ever seen on PC, is single player (not talking about civnet) and semi-advanced players could very soon exploit some units that totally could overrun other civilizations, just by slight change in strategy... on the most difficulty levels... I never heard anyone complaining about "request on remove democracy and diplomats from the game - you may win with nearly no efforts"... as it totally did not work in civnet
5.) If you don't want spend time modding, you don't want remove the dryads from your stacks, you still want hard battles -> sorry, no cure right now...
6.) When playing the game again - players may have new motivation : "When I will get my overpowered dryads, it would help me to wing without loses and save time while traveling back for new units -> Hence higher score and nice screenshot in this forum for 0-loss achievement"
7.) For me are vampires making the game much more easier... I repeat - FOR ME... (this is quite subjective), but from the first minute in the game - my brain was overclocked to find a pattern - glitch, special combination/strategy that would make me the total victor in any battle... this is how human brain works -> tries to find "subways" that would get the brainowner max results with minimum investment... Congratulations! By finding this out, your brain works as designed... so about what you complain? Would you not be able to find a strategy that would make you able to win over "Impossible" enemy stack, you would be advised for Ginko / green tea or other brain supporting drugs and try again...
8.) I feel sorry for anyone who feels bored by finding powerful unit... but if he/she is not creative enough to take some action and remove the boredom, I have a flash news for such: It is impossible to 100% balance anything... even multilayer games are far away of balance... look at MMORPG forums-where players share farming places, mostly cheating like bugs/glithes... but their motivation is to have max level -> that is their "fun"...
9.) There are some nearly 100% balanced strategy games... chess, dame... but of course if you don't mind the "overpowered" fact that one player starts as first...
10.) being a developer, reading players comments of type:" I have found this overpowered unit, when you combine it with these 20 clicks and 5 skills and 3 artefacts and then use this sequence of special abilities and moves, and prepare and save and load and use these 12 spells... you can win after 24 rounds w/o loses) I would celebrate like Paris Hilton... as this would be my happiest reading in my developer sequel... -> why should be clear, if not clear, no need of worry... What is important -> how far is my definition of overpowered unit from the one for dryad-> My version: " When the battle starts, just click this button of this unit and you win..."... can you somehow feel the difference? No? Yes?... good luck