Quote:
Originally Posted by Ryder
The title of the game tells me that aint gonna happen.
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They still may ad-hoc rename it to "Armored Whatever"
But back to topic:
I would prefer that the difficulty would be changeable directly during gameplay -> like old Centurion, Dungeon Lords...
Reasons are to be found in this forum, and there are plenty (basically, the game experience/knowledge may dramatically change during playing it - and either you get bored for too easy battles, or you start cheating for too hard battles, or you restart after 6 hours of gameplay, just for the reason you don't have a place where you could accumulate XP/ artefacts... even if you always can change your units - strategy, if you wrongly up-leveled, you would always be few steps behind...)
This could be even options... for instance Warlords Battlecry allow you to start in HARDCORE mode - if you die, you lost your character... so even this expansion could have something like "stuck difficulty" -> which is only useful if you want compare you results on forums... or there are competitions... but still quite useless if there are cheats everywhere
Players who do not like to grab for cheats, but also are not the masters of all games strategies, could possibly welcome to have a movable difficulty bar...
And this bar could be advanced - have more sub-bars:
Neutral units 1: x0.25.... x10.0 /strength in Leadership
Neutral units 2: No hero.... equal Hero.... double level Hero /attached to each normal-random neutral unit
Neutral units 3: If hero set to YES -> No artefacts... normal artefacts... legend artefacts... legend artefacts in all slots / equipment of enemy hero
Neutral units 4: If hero set to YES -> No spell book... random spells of low level... random spells of higher level... all spells and maxed... have all magic skills and spells /no comment
Neutral units 5: no henchman... normal henchman... maxed and equipped henchman... have also random spirit
Pre-defined battles: x0.25...x20.0 /strength in Leadership set by developers
Battlefield: No random armies... Neutral random armies... hostile random armies... hostile devices (will attack only player - not random target)... 2x strong and hostile random armies and devices /game may place on each battle field armies that were not seen before + devices that may attack only human player - curse statue, or help only PC units - healing statue... there will be hidden mines - triggerable only by human player units)