Thread: Boss turtle
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Old 12-15-2008, 09:31 AM
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Gatts Gatts is offline
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There are many strategies against the trutle boss...

you may read this one:
http://forum.1cpublishing.eu/showpos...1&postcount=18

But I would just go for the one Sector posted :
put griffins or horsemen (both have some PHY resistance and nice ammount of HP) in front of the turtle (this will provoke her simple hand-to-hand melee attack - so it won't use spells/ or mass damage "stump")
with archmagie cast the "shield" on the "provocative" unit
you may also add stoneskin or if you are hell lucky and got the spell - also god amor... then just heal the poor provocative unit (as it should not take more than 30~40 damage per turn max) and the rest of your units may damage the turtle w/o problems (i.e. snakes with the special attack or bandits with very similar spacial attack that does not provoke counterattack) or standard shooters... (thorns/archers... priests/inquisitors are not huge damage dealing shooters, but one can heal the other even resurrect.. what comes handy if your mana should go low)

This is possible even if you hare level four... it depends on the army and spells you have - no special INT or ATT/DEF is needed
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