Quote:
Originally Posted by LEXX
I-16 was a roaring powerhouse, could handle 109 Email, but not the Femail.
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I16 is my favorite plane. I cannot remember someone beating me in a Friedrich. G2 is definitely better, but not that much that it cannot be fought.
Your powerhouse would need approx. 1500 HP engine to attain such climb rates. 21 m/s is a climb rate of a mid- to late war fighter plane - and I 16 would have been produced at least to 1944 if it had been that good.
Quote:
Originally Posted by LEXX
The key is modelling the air war environment which would allow most kills to be surprise or bounce kills, and the core gaming challenge should be finding and stalking the enemy, or escaping, using the air war environment. Like the ground warfare environment is mostly stalking and setting up for the kill.
All combat flight sims are at the level of a ground combat sim with no buildings, no rooms, no trees, no ditches, no hills, etc... That's why ground combat sims are successful, and air combat sims are failures.
Have a few computer soldiers in a ground combat game standing tall a few feet away from each other in a flat parking lot blasting away until only one is left. That is the "dogfight" model of combat flight sims. Detailed FM and Detailed Polygons don't make up for that, as sales and customer longevity show.
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You seem to look at the flight sims from the viewpoint of a FPS player, and that explains the lack of understanding. You can turn your rifle there in a split second to shoot someone you can see.
Seeing someone in the sky doesnt mean you can shoot at him at once. Hard part is bringing the whole plane with the guns to bear- and the opponent usually turns to do the same and avoid being shot at.
Someone diving from above , especially if you are in turning fight, can surprise you quite nicely without any bushes and buildings around.
Lots of people like that way of fight, BnZ, - like you obviously do. To my taste it is a bit disgusting to shoot down someone who doesnt know a thing about it- apart from being unsatisfactory - it doesnt tell me who flies better. Tastes are different, of course.
In my opinion, your FPS games are more popular for the same reason it is much easier to train an infantry soldier than a pilot- you do not need to know much to get a rifle pushed into the hands. So anyone can play a FPS without bothering to uderstand the flight behavior of a plane or many other things.