[QUOTE=Handel;59925]
Quote:
Originally Posted by Ryastar
In reply to your examples:
1. Pygmy is actually one of the best spells in the game.
2. First point: res. doesn't work on Black dragons, nothing will return themm from death. Second, what you point out as a flaw is actually good strategy.
QUOTE]
Sorry, I thought I wrote it in english. Will try again. So about "pygmy". Reducing the health of my stack of priests with 20%? And who needs it? The enemy is POWERFUL wizard. Instead of casting pygmy for -20% temporarily he could simply blast them for -50% permanently. Not to mention they are back to full health 2 turns later before any enemy unit to aproach them at all.
As for the second pont. Thanks for the info about the black dragons. I noticed I cannot heal them but weird enough Gizmo heals them. As for the good strategy - what exactly is good strategy? Killing a stack of 30 archers which barely make 50-100 damage? Or killing a stack of dragons which make with every attack 2x1500+ =3000+ damage? And besides the battle is not won when you kill the weakest unit. The battle is won when you kill all the units. So when is better to kill the enemy dragons? When your units and your mana is depelted or when everyone is in full health.
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Your hypothetical seems highly suspect.
Under what circumstance is the computer capable of doing enough damage to kill a stack dragons, but wastes it on a small stack of archers?
As another poster indicated, the AI is generally interested in maximizing raw damage
actually done with its attack. It's pretty damn good at not wasting a powerful attack on a dinky stack (e.g., it won't generally pass up hitting a full stack to go overkill a little stack).
The AI is, as most game AI's, generally not that creative or resourceful. However, this AI is pretty efficient and operates well within certain guidelines (e.g., maximize damage, focus on range units, etc.).