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Old 11-26-2008, 02:22 PM
BadAim BadAim is offline
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Quote:
Originally Posted by Igo kyu View Post
I agree I think.

The most odd thing I've encountered is myself in a Wildcat being caught in a dive by a Zero. The point about the Zero was that it was light, which meant it could climb, turn, all of that, but diving was not its strong point. I've a suspicion that the AI in il2 was designed for energy fighting, which meant that the Zero had to be turned into an energy fighter, whereas in real life it was a superb turn fighter. I find the Wildcat much too prone to stalls, and thus less fun than it might be.
This is an excellent example of the many variables, not only in real life , but in the game as well. The M3 zero (by virtue of it's "clipped" wings) is an excellent diver, fully capable of keeping up with a wildcat (if not catching up). The problem comes in with control authority and structural integrity, after 350 mph the Zero has niether. The wildcat is a brick with wings, I don't really think you can overspeed it and it fill fly out of a 400mph dive like buttah. Your friend behind you in the Zero, on the other hand (assuming he hasn't already ripped his wings off), will fly straight into the drink without so much as a twitch to indicate his frantic yanking on the stick. On the other hand, if you bring the fight down to 200mph the Zero will be doing the Mohammed Ali thing and the Wildcat will look more like a brick than ever. And it's not even as simple as that.

I might be convinced that some of the aircraft aren't perfect, but I think they compare well with each other (The known limitations of the game engine granted). I believe SOW can only improve on that. As for the "Oleg likes this or that plane better" conspiracies, I most certainly believe that to be utter and complete hogwash.
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