Thread: Release Date
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Old 11-20-2008, 04:01 PM
BAXTER STOCKMAN BAXTER STOCKMAN is offline
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Quote:
Originally Posted by N2k2 View Post
Today I've got a very BIG disappointment. A few posts ago, I seriously complained about 1C ignoring us about the release date of Cryostasis, and I stated I wouldn't buy the game because of that.

But today I changed my mind, since I've discovered that Mirror's Edge (PC version), which I reserved 2 months ago, has moved its release date from Nov. 13th to JANUARY 09 O_O , while the rest of versions are released TOMORROW as it was expected.

So I asked myself: What have we done, PC users, to be treated like this? Piracy? Is it all because of piracy? I don't find that as a good reason for us to be marginalized from consoles in that way.

Then I remembered Cryostasis, and I thought it was not a good idea to promote piracy on a company which designs quality games like this EXCLUSIVELY FOR PC, taking the risks that involve this platform, so I'm going to put my trust in 1C/ActionForms again and buy their release.

Sorry for posting a long comment like this, about a topic which is not related to the thread, but I'd like to share these thoughts with you, guys.

There is no need to worry!! I found something very instresting!!


Looks like that the reason that they decided to delay the pc version was because they want to make it bettert than the console verisons a!!

http://www.techreport.com/discussions.x/15918



Folks with newer Nvidia cards will get a treat if they grab Mirror's Edge for the PC next year. Nvidia has revealed that the PC flavor of DICE's free-running action game will support PhysX hardware acceleration. All you'll need is a GeForce 8 or better graphics card, and you'll be the envy of your console-using friends (you know, the ones who've already been playing the game for a week and counting).

Here's how Nvidia describes the PhysX enhancements:

With the NVIDIA PhysX physics engine, the world of Mirror's Edge comes to life with real affects [sic] of wind, weapons impact, and in-game movements. Every-day objects within the game become part of the overall experience. Cloth, flags, and banners can now impact weapons and players; ground fog interacts with the player's footsteps; explosions fill the air with smoke and debris; and weapon impacts are enhanced with interactive particles.
The company was kind enough to send us a video of the PhysX goodies in action, too. You'll have to use your imagination when the YouTube blur gets too much, but you get the idea—destructible cloth and interactive volumetric smoke ahoy:
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