Thread: SoW and PhysX?
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Old 11-18-2008, 06:42 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by 99th_Flyby View Post
Just wondering out loud if Nvidia's PhysX will be usable by SoW_BoB. I suspect that even a Nehalem i920 will need help running this sim, let alone the lesser dual and quad cpus out there. Anyone care to take a speculative shot?
Flyby out
It will all depend on the Design Goals which we would know as "Features" of a game.

1. Improved Graphics Engine (goes without saying right)

2. Real Time Weather (Could be CPU intensive and offloaded to a seperate core)

3. PhysX (could be collision detection or a much more complex Flight Model)


Just be aware there are very few games that take use of 2 or more Cores. Yeah we've seen some games like FSX take advantage but it's not a large improvement. Why? Building Applications with Multithreading is not easy there are deminishing returns.

The reason why higher clocked Dual Cores are Gamers Choice is simple. The benefit isn't quite there yet for games.


If SOW where to implement a Real Time Campaign that tracked a war like Falcon 4 we would see an improvement. Last time I heard this isn't part of what they want to deliver.

If they can do things to offload AI that might be a way to make the game scale across multiple cores. This might allow for a much higher number of AI airplanes or ground objects to move around and do things.
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