Quote:
Originally Posted by Skarphol
Think of how cool it would be to see and cooperate with the AI groundcrew during that procedure! For online play I guess it might be higly unpopular because it is timeconsuming, but offline? Great immersion!
Skarphol
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I agree, but with many reservations. Online or offline there is going to be an enormous amount of processing power required to show two interacting ground crew
for every aircraft involved in a squadron scramble plus such items as
My rigger has already removed the starter plug and pulled the trolley clear. He climbs onto the starboard wing and waits by the cockpit. With my chute on I hobble round the trailing edge of the wing and up onto the walkway. With an agility that never ceases to amaze me, my fitter is out of the cockpit in a flash and putting his hand under my arm, almost lifting me into the cockpit ..... and so on.
There will most likely be up to 11 other aircraft, pilots & crew carrying out similar manoeuvres in fairly close proximity, simultaneously. What price frame-rates if using external view, or even trackIR views come to that?
The more we introduce life-like figures the more careful we have to be in terms of sustaining the reality of the period modelled. I was impressed by the recent film-clip of a pilot briefing using life-like figures - except that none of them resembled a 1940s airman. Their haircuts were too long and none of them talked correctly for the time. While such details can be cleaned up perhaps, it's still asking a lot to reproduce a satisfactory picture of ground life at the instant before a scramble. I guarantee you will notice the bits that don't work far more than those which do.
I'm far more disposed to TB's sprint and go suggestion than getting bogged down in the complexities of mannequin animation.
B