Quote:
Originally Posted by Direwolf
KBH,
I would disagree...
I'm playing as a Paladin on Impossible its day 22 and i'm clearing the land of the dead.
I actually think the Pala is better than the mage and after giving it some thought also think that the most powerful spell in the game is actually soul drain at 50% which once you get leveled up high enough recharges every turn.
So, that would lead me to believe that in late game Warrior could actually be the best unit as you could do soul drain every turn and use limited mana for def spells.
my .02 cents...
DW
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I don't see anything at all that makes the paladin more powerful than the mage. The Paladin basically gets extras of the useless runes, bonuses to non-threatening undead, and a miniscule amount of extra leadership. Endgame, as a mage, you cast 2 spells per turn, 3 times per battle, and will have to runes (if you didn't waste any) to max all of the worthwhile skills. The Paladin is clearly inferior as a single one of those extra casts can be used to cast phantom for a zero loss army that more than compensates for the leadership differences.