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Old 11-05-2008, 06:45 PM
wolfing wolfing is offline
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Join Date: Apr 2008
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Quote:
Originally Posted by Zhuangzi View Post
I actually agree with this, wolfing. After six weeks of play since the game was released worldwide, many players have discovered which units/strategies are better than others. This would be a problem for multiplayer, I know. The only thing is that in the example I gave each player would be able to pick his own units, so he wouldn't be disadvantaged compared to the other player.

I hear multiplayer WON'T be in the expansion anyway. I said I'd prefer a new single player campaign, and that's exactly what we're getting.
I guess I'm coming from MMOs, where some I've enjoyed a lot got totally destroyed after they introduced multiplayer. Players started screaming 'This class killed my class and they were lower level!' or 'Stun is too powerful I stood there for 10 seconds dying!', etc. Games that were originally designed for player vs. environment now suddenly need a lot of fixes when player vs. player is added, and then they need to fix the fixes, and fix those too... a never ending spiral that takes a lot (most) of the developers time.
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