Quote:
Originally Posted by Jamers
So I'm about to finish the game with a Paladin, and I'm considering next time through playing as a Mage and using a fully undead army as soon as I get the chance....
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If you are lucky and get sacrifice very early in the game, you could have an army of:
Ghosts
Cursed Ghosts
Vampires
Ancient Vampires
Skeleton Archers
by the time you are ready to go to Freedom Isles. There are two shipwrecks, one in Greenwort and one in Arlania. Hopefully that will grant you at least Cursed Ghosts, but better if you get both. Vampires and Ancient Vampires can be obtained in small numbers in the graveyard via coffins lying on the map (already mentioned earlier). You would have to use sacrifice to bolster their numbers. Skeleton Archers should be available via shipwreck or one of the vendors in the graveyard. You also have a very high chance of getting a small stack of friendlies from a sarcophagus. Personally I would stay away from skeletons and zombies because they're not my style, but you'll get small stacks of friendlies in the graveyard and in the Freedom Isles graveyard on the Western Islands.
Quote:
Originally Posted by Jamers
Anyway, the idea is I would be able to dual-cast each turn, and I could hypnotize / sacrifice or just blast away or whatever. I'd have the zombie wife for the bonus speed and initiative which would come in handy for the entire game.
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I think this would work, using hypnotize/sacrifice plus the soul draining ability of your ghost stacks to top off your vampire and skeleton archer stacks. Also, vampires life steal up to their original number plus they have the no retaliation ability, so they are fairly durable. Skeleton Archers would die in droves, but they'd be easy to replace. With a mage's intelligence, you could restore 100+ skeleton archers per casting of sacrifice.
Now, the problem is that your only upgrades from that initial army are Bone Dragons and Necromancers. You can get a Bone Dragon egg in the Gremlin Castle, but Necromancers are not available until late in the game.
Quote:
Originally Posted by Jamers
I posted a question earlier about the mechanics of Necromancy and Necro Call, as I'm not sure exactly how these work. If someone could help me out here or on that post, I'd really appreciate it and it may change my whole position on this idea.
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I'm not 100% sure on this, but I don't think Necromancy gives you extra units. It just minimizes your losses by giving you back a % of dead units at the end of battle. Necro Call gives you extra undead in combat, but they only last for the duration of that combat, so that's not terribly useful either. But again, I haven't used either of these skills extensively so don't quote me on it.
Honestly, I agree with the other posters that it would probably get boring playing with the same army for most of the game. But the only way to know for sure is to go for it.