With flight sims having such a smaller target audience than most PC games, Im still amazed at the quality we often get. But with piracy and a limited draw, there is a big reason why we dont have a lot of good flight sims. There is not that much money in it.
Oleg was able to make more by releasing larger packs here and there to keep the cash rolling in.
WIth Rise of Flight, they don't have the aircraft pool or theaters around to generate that kind of addon. THe only thing I could really see as an addon would be the "early years" and perhaps some zeppelin stuff.
So in order to make the project worth while money wise, they have to charge for some extra planes.
I really dont care about that and have NO problem paying a little more for a quality flight sim.
You could say.. well why dont they charge us more for the whole thing then.
that might price out many wood-be buyers. SO the initial game is priced relatively normal, then you just pay for the extra aircraft you want.
Dont want the sopwith pup, dont buy it. Its not like they have 200 aircraft they could add.
Its a good idea.
and I would rather pay a little more for quality sim stuff, than lose developers to the consoles. Already many are making the switch and leaving the PC behind because of rampant pirating.
I have a $3500 computer. (well thats what it cost 5 yrs ago to build.. getting ready to build a new $4000 I7 machine here at the end of the year)
$40 bucks on some extra planes is chump change
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