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Old 10-29-2008, 05:50 PM
wolfing wolfing is offline
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Join Date: Apr 2008
Posts: 51
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I do see a problem with classes, like the mage-specific ability that lets them cast twice per round is a hell of a lot more powerful than the warrior's 10/20 extra rage or the paladin's rune trades.
But I think the real problem is not with the classes per-se, but with some spells. Clearly, a spell like sacrifice should be changed to make it a more powerful resurrect spell with the disadvantage of having to kill some other troop. So it should have the same restriction of not raising above the original # of troops, and also make it so you can't sacrifice enemy troops (hypnotized or not).
Another thing that should be changed is the enemies' AI so they don't give so much priority to phantoms and totems.
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