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Old 10-29-2008, 02:53 AM
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Zhuangzi Zhuangzi is offline
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Location: Perth, Australia
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Having just beaten the game on Impossible with the Mage, I am inclined to agree. I had over 2,000,000 gold at the end too. I was able to beat enemies listed as Match or Slightly Stronger with no losses, and Overpowering and even Impossible with relative ease. For exampe, all of Haas' dragons were listed as Impossible, but some of them were defeated with VERY minimal losses.

Especially damaging spells include Fire Rain, Ice Snake and Armageddon. I found that by reaching Chaos 3 by level 9 I was able to clear out Freedom Isles with ease using Ice Snake. Fire Rain ends up being an insanely powerful spell. For me it was 4000 damage x 7 hexes (rarely hit all 7 though) x 2 per turn with Higher Magic for 3 turns. Say I hit on average 2-3 enemies per Fire Rain, we are looking at 60,000 hit points damage in 3 turns, for a cost of 120 mana. That's very appealing for the Mage. Armageddon is just ridiculous, especially for the final battle.

Others have had similar success with the Distortion and Order schools of magic, but I could have played virtually the entire game with only the Chaos spellbook.

This doesn't really apply to Normal skill, but the disparity between the classes gets worse at higher difficulties. If you look at what Impossible actually entails, it suits a Mage much more than a Warrior:

Enemy Strength - 170% - this has minimal impact on the strong Mage, but obviously makes things tough for a Warrior.
Money - 60% - not an issue for a Mage as losses are usually very low.
Rage progression - 75% - not an issue for the Mage. My highest rage level in my Impossible game was 15, not that it mattered.

All of this would seem to make things harder for the Warrior especially and perhaps the Paladin. Anyone completed the game on Impossible as a Warrior?

Last edited by Zhuangzi; 10-29-2008 at 03:01 AM.
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