The spell system could be improved, but it's a delicate thing. The thing is, the whole situation changes when you're not a mage. For a warrior I find myself using a lot of different spells I didn't use with my mage, for example, there was really no choice when my damage spell would do 2000 damage, but as a warrior when the same spell does 350, I don't find them as important. Having said that, there are spells that are just too powerful and should be limited. For example, sacrifice should be limited to raise up to the original army unit, sort of like a more powerful resurrect but with the drawback of having to kill other units. Oh, and no sacrifice on hypnotized creatures! Other spells get more useful on their third level version, like haste and teleport are more useful for melee units, so they can reach the archers in one turn.
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