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Old 10-27-2008, 12:11 PM
HitmanN HitmanN is offline
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Join Date: Oct 2008
Posts: 10
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My wishlist would be as follows:

- Map improvements. I too like the idea of having the information of where and what troops are available displayed on the map, without resorting to notes or pen and paper.

- New continents that are accessed along the original game story. It would be unwise to make a completely separate new campaign and not include the core content. Instead simply expand the world map with new locations and quests. Maybe a one area new island south of the first continent, an additional area of islands northwest of Freedom Islands, etc. Having just 4-5 new areas (couple could be dungeons or such) would be enough to make me play the game through at least one extra time, probably even more.

- Unit or faction/race based enhancements. Similar to the skill trees, but not chained (so you can choose any enhancement at any time, provided you have the runes for it). Maybe three bonuses per race. One gives +1 Att and/or def for all or specific units of the race (and two additional upgrades of the same, just like most of the skill tree options), another gives +1 speed or initiative (could be two-level, first upgrade adds speed, second initiative), and third could be anything else, like additional resistances, skill, skill power, leadership cost, whatever feels best. The idea of this is that you can even better specialize in specific troops, giving more incentive to travel and fetch the troops you benefit most from.

- More items, preferably some more randomization, so it's unlikely you'll find the same stuff in your next game.

- Treasure digging is fun, but all I seem to get is money, and there's always enough of it, so it's not really all the fun it could be. More items, runes and scrolls to treasure chests, please.

- Spells need some re-balancing or limitations. Scrolls don't need a limit, since they seem to be mostly level 1 spells, and are not powerful from mid-game on. There could be a spell limit, dependant on skill tree or attributes, so you need to be selective about what spells to learn. You could end up with a totally different spell book in every game.

Overall, I'd like more additional content that goes together with the core game. Not just high-level content, but stuff that makes going through the lower level continents again more surprising and rewarding.
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