I rather like all these ideas, but I think re-balancing the spell costs would be the best and easiest option.
Additionally I support the removal of scroll limit, and instead adding a spell limit! Collecting spells is kinda boring when you can basically have everything (though I've only played as a mage so far, so I don't know of the other classes). If you were forced to choose only select few spells (maybe depending on attributes, or a skill tree talent, so mages could have some more), you'd be essentially designing a magic strategy for your army.
Quote:
Originally Posted by BlackVegetable
Ice Dragon for me!
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Me too!

I often cast two of them at the beginning of a battle (since I have the skill from the mage tree that allows two spells per turn once a battle). Doing a total of like 4-8K of damage right from the start simply seems to beat most alternatives at the moment. And I can cast several more in the same battle if I started with full mana.
Overall, I think it's a case of re-balancing or adding some limitations to either usage or learning of the spells.