Mods and pirates are two different things. You can get round piracy with ease if the developer really wants too and not use DRM.
Allot of games now with online elements require the customer to register with either a unique key and authentication servers (like MMO's or steam) or a unique MD5 hash associated with a Cd Key. Both won't always stop offline piracy but but they are 100% secure for online play. Even older games like BF1942 require a unique MD5 hash from a CD key to play online. Once that hash is banned from say PB or from BFSM and shared in the community the player is forced to go buy another copy of the game because they can't play online.
The answers to piracy is staring publishers in the face.
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