yeah the stuff has strange names. Notice the "throw=deathcloud" so this is the right ability. Notice this one also has "base_attack=1" already. I suspect that if you change "friendly_fire=0" then it will not affect friendly units. Of course that means it wouldn't hit any of your friendly units whether or not they were undead. Another simple option would be to change the damage from magic to poison. That way undead units would still be affected but they would take less damage.
Just some ideas.
p.s. yes
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