Quote:
Originally Posted by bugmenot
Thanks for the tip.
I decided to try this modding thing, didn't have a clue at first (looking for something to extract the .kfs files, didn't realise they were just renamed zips).
A bit surprised there was no modding tutorial on in the forum, but doing what I thought would be a simple change served as quite an interesting exercise.
I've edited your mod_165_acceleratedmanaregen.kfs, all the complex code you did in the accelerate_manaregen function is untouched, I just added one line to the gen_day_time function.
If you'd like this removing or in any way feel it's stepping on your toes let me know and I'll remove edit this post.
It seems to work in 1.64 now, although I really should update to 1.65, but I'd rather not unless 1.65 does something useful (like a bugfix which affects me, or a useful new feature. 1.64 has the convenience of no atari video and not needing the disc).
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Thanks for the mod - it works nice with my 16b7 patched to 164. (bugmenot version)
There are some "glitches" though.
1. I found it to be "cheat" some times - as you can recharge your mana instantly, while the game is paused- like when there are 2 strong enemies running on you from both directions of narrow corridor, it can save your life, but then is cheating imho
2. there is probably bug, and maybe its not in the mod, but in the game (but i didnt noticed it before staring using this mod): my total mana was already 2x rised by 30!! after opening treasure chest, which supposed to be containing only gold. Well its nice, but I start to feel like cheater again.