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Old 10-20-2008, 01:29 PM
sector24 sector24 is offline
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Join Date: Oct 2008
Posts: 81
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Namel: That's very good to know. Fortunately I did not take leadership at level 12, so we'll see what I get. Overall my level ups have been fantastic, I took mana once, rage once, leadership twice and the rest have been attack and defense (mostly defense). I think I have a natural defense of 10 (from shrines and level ups), I'm at work and can't check right now. I'm going to start taking leadership bonuses now that they are more valuable.

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The fights against my own army will probably be the most interesting. Since I have a ridiculous amount of money I will probably buy 5 full stacks of units specifically for these 2 fights. My goal would be to pick all melee units that are easily nullified by spells and have varying rates of movement. Examples being:

Peasants: Casting weakness on peasants reduces their damage by 50%. They also have move 2 so I don't have to worry about them until late in the fight.

Fire Dragonflies: They have haste and the AI will use it on the first turn, so I should be able to focus all 5 of my stacks towards wiping out the Dragonflies on the first turn.

Ideally I'd have a movement 6 unit (Dragonflies) a movement 4 unit, a movement 3 unit, and three movement 2 units. That gives me the most time to focus fire one stack at a time. Spells like trap or slow can further split the speed of the units. With Phantom I can create a stack to eat the counter attack, and then focus fire with all my stacks. Of course this is all theory, I'll probably run half way around the world recruiting an army and then find out it doesn't work and have to try something different. But I think it will be fun nonetheless.
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