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Old 10-16-2008, 12:14 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by BG-09 View Post
Ok, proton45, I would like to have a handgun in the sim, to kill "my one pilot" if the parachute of the pilot does not open. Bang!...&...Refly. And one more thing, I can use the gun to broke the perspex as you say...

P.S. What do you have against FPS? Honestly talking, they are very advanced in out times.

<------BG-09------<<<

A fair question...I'm not against everything first person (please see the post I just made).

To answer your question...I would just like to maintain the flight-combat integrity of the series. A good flight-combat-sim is a constant work in progress...the job is never done. I'm afraid that if we open up the "SoW" series to include FPS combat that it will water down future development of the flight aspect of the game. All features should support the simulation of the air combat experience.

Their are some features I would love to see worked into the games interface...one feature I would love to see would be in support of full scale on-line campaign mode. I think it would be interesting if ground-vehicles/tanks could be controlled (guided) by a "general" in real-time combat mode. A strategic gaming type of thing...this would support a "reactive-gaming" environment in support of an "air-tactics" strategy in campaign mode...ONE strategic gaming interface in control of ground movement for each side...Teams could route and time supply lines (convoys,trains,trucks), gather tanks & support vehicles for assaults, or react to flanking maneuvers... Allowing a human to react to changing conditions on the ground would enhance any air combat experience... flight recon sorties would hold real value. Flying escort missions as bombers take out a train/supply station would have a real effect on the game.

AND with a human guiding the strategy and placement of ground vehicles it would become very difficult to predict "AI" movements (= long life for the game)...

Last edited by proton45; 10-16-2008 at 12:17 PM.
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