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Originally Posted by BG-09
Hmmmmm....to kill "ones self"... this is so only in Hollywood productions. Well, actually the weapon question is just a little part from one big theme: the total "human" approach of Oleg and team. Even if you look at the humans just like scenery, they are the most un-developed object in our favorite sim. Urgent measures are needed. Boys, once I just looked at the pilot figure in Microsoft Combat Flight Simulator, and I was astonished - the pilot got even BODY LANGUAGE! It was unbelievable! The pilot was nervous...he was doing completely human movements, hes behavior was just human behavior.
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Do a little reading (and stop getting history from movies) combat pilots would carry hand guns in the event that their plane was going down in a flaming wreck. The idea was that if a pilot was trapped and facing a painful drawn out death they could end it quick... also, before pilots had parachutes they would shoot themselves instead of burn-up...sometimes the handgun was also used as a means of escape (but not the way you think), if the pilot had trouble with the canopy he could use it to break the perspex..
p.s. I'll make a little side bet...Oleg will never develop "SoW" into a FPS...