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Old 10-15-2008, 05:39 AM
waveform waveform is offline
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Join Date: Oct 2008
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Amen to that.

(Following is entirely speculation on my behalf)
Also, AI has different priorities than a human player. AI focuses solely on dealing maximum damage whereas human player *probably* has other grand scale priorities. I might protect solely a particularly expensive troop or a troop that's tedious to replace. Hell, I tend to protect my Evil Beholders by any means in my current game only because the place to fetch reinforcement E.Beholders is so damn far. In King's Bounty the AI doesn't have to calculate the cost-effectiveness of its own troops. Maybe the AI attempts to deal maximum economical damage to the player by attempting to kill player troops that are rather expensive to replace. Maybe the random enemy heroes have individual AIs and spell and tactics preferences.

I could come up with a thousand "maybes" like these since I have no knowledge of the actual AI. The point is though that what seems like a dumb move on AIs behalf is actually the best choice available for the AI currently. We can't tell how the AI sees its own situation and what options does the AI think it has. And it might prefer particular tactics. But... we can only guess what the AI's priorities are. And they might change from battle to battle. Not to mention if there's randomness involved, for example if there are two seemingly equal options for the AI, will it choose one randomly or does it have some sort of priority list which it will then check and determine the course of action.

Aaaanyway, the Hypnosis spell... It's a classic spell from HOMM 3 at least and removing or changing that would be killing the spirit and the soul of HOMM 3. And we don't want that, now do we. In fact, it works wonderfully now since the ability to use that is tied to the leadership count. I suppose the next step in that spell is to tie the troop damage to how much it goes OVER the minimum leadership requirement.
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