Quote:
Originally Posted by Likethat
the spell trap works like this: use the spell on the selected cell and if ANYONE ( including your own) except for flying creatures steps on it..
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Actually it isn't working on soaring creature, not flying, you just to have predict where flying creature will land. Seems pretty hard to use but it isn't if you give it a thought. The key is to slow creature so it has limited options to choose. It is possible even too predict black dragons. Personally I use royal thorns as a bait, dragons really likes to fry them and their offspring.
But on topic: little story about some of the good stuff AI is capable of. At some point during some random fight I noticed a flaw, as I believed at first, in AI as it's dragon breath reached it's own vampires, nearly killing them of. Then after short interval there was the turn of huge stack of necromancers. In a moment flaw grew into brilliant tactical move, nearly succeeding in giving me a big headache. At least I hope it was tactical move and not big screw up, because you know, AI is machine, not some lucky human.
I believe that kind of tricky moves give player more than the lack of some clearly visible tendency to make bad moves. Good AI in video game is not the one with acts the best in current situation but the one works to enrich gameplay. Actually, as I see it, singleplayer games rely on providing player with source on with he could work out exploring and then utilize gathered knowledge in exploiting the system. I recently replayed Fallout and seeing it's walkthrough It's crazy how most of things can be exploited in some bizarre manner - "silently" killing people by giving them armed dynamite or putting it near them hidden in the bag, super stimpacks overdose etc. It's seems that It is one of the parts people enjoy most. And I really feels that this mechanism works great in KB:L. There is huge amount of stuff to discover. And the game don't patiently wait till you find a moment to search for them all by yourself but instead constantly gives you new and new challenges to make you search. And It gives huge backslash of enjoyment. The progression of difficulty is truly superb. And one of the parts to learn is AI, the way how it acts. The hypnotize is one of the stuff easier to spot, but I strongly believe there is whole new layer deeper. At least that mine impression and that's how I think good singleplayer AI should be like.