
10-11-2008, 11:44 PM
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Approved Member
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Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
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Quote:
Originally Posted by 99th_Flyby
...I was made to wonder if Sow_BoB would be considered more of a shader-intensive sim or a memory sensitive sim.
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It will be both.
Your shaders are going to be used for all your effects you'll see in sim, bump mapping, weathering, lighting, sun glare etc. Your memory is going to determine how many textures it can draw and how high you can go with resolution.
I wouldn't be surprised if Oleg is taking his time to get the graphics engine right, especially with the recent hickups with OpenGL 3.0.
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