Quote:
Originally Posted by Oleg Maddox
You would like to know to much and too early.
Right now I would say that most of requested by you features are used for internal tools.
For the end user some of them will be removed due to many commercial reasons.
100% answer can be done for the size of map. For the end users it will be limited in size. Because the great size map will will keep only for us, as a developrs of the next after BoB new sim or/nad map + objects addons on a payware basis.
So in general enduser will be able to make own maps say for online gameplay in proportions like it is done for Il-2.
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Oleg, thanks for your answer to ‘Asheshouse’ excellent questions. (see above)
It looks as though the map making tools will be very comprehensive – you will have a basic set of tools for ‘end users’ and a more comprehensive set of tools for ‘developers’. The ‘end users’ will be able to make their own maps to the size of our current online maps for free and the ‘developers’ will have access to create much larger maps to on-sell on a payware basis.
I know that most of our community would always want to fly (including me), though I have enjoyed making some quite realistic ‘ground action’ to fly over –or attack, in some of my campaign missions using our current FMB.
Question 1. With much more realistic ground vehicles/objects in SOW-BOB, will you be able to create more accurate ground battles – artillery placements, troop movements, tank movements etc while you are fighting the air battle? – will this eventually lead to some alternative ground fighting simulation play with the air battle doing an ‘AI’ above you?
Question 2. Can you divulge any more information about the airfield environments in SOW-BOB? I am very interested to know if you can get ‘AI’ aircraft to taxi from their dispersal points to their take-off points and on return from the mission, taxi back to their dispersal point to rearm and refuel.
Question 3. Will you be able to change skins on static parked airfield aircraft?
Question 4. Will there be some ‘AI people animation’ during rearming and refuelling.
Question 5. Can static airfield aircraft be modelled with panels removed/raised for service or repair.
Question 6. Will there be a comprehensive set of animated/static airfield service vehicles?
DFLion