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Old 10-03-2008, 08:39 AM
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Gatts Gatts is offline
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Originally Posted by Zhuangzi View Post
I can't remember exactly what was in the stacks, but it was similar to as you describe. Looking at it, I thought the fight looked surprisingly easy. I think there were about 50 Necromancers summoning things plus 200 mana from the global enemy. So there is much more to kill than it appears. Plus there are those annoying wooden boards in front of you which stop you from engaging the enemy straight away. I could probably do better a second time around, but I am just happy to have won. Plenty of money for a new team, plus I had a second stack of Demonesses in reserve.
Hmm. I wonder, as it was possible to recruit both black and red dragons (to be honest I didn't want to lose them in this battle, but rather save them for later on, but honeslty, later on are more and more dragons, so I used dragons agains undead castle, but undead army gainst dragons)

Why?
Red Dragon can from the first round bombard the necro castle dark crystal + damaging the barriers and everything in the way, while the black dragon will risk a little bit and fly over the armies (sadly that this skills needs reload time )
Undead army has no special mass damage effects (necromancers use their turns for casting plague or death call, and if they fire, it is not so much damaging)
I tried to fill up my army with archers/shooters first, then Imps (no retaliation + 2 fireballs was something I wanted to try on the undead scum) but after all the best combination was PLANTS Royal thorn summons normal thorns, and the ents deal like huge damage - all are resistant to poison and vamps nor ghosties can not steal their lives My losses were the lowest with this combo.

On the other hand - when fighting enemy dragons - they are scattered all over, any tactics like hide your archers behing strong units or walls is not working, and even strong units suffer (as the game end leaves you far away from castles) this way one will grow weaker an weaker, so what to do?
take vamps and ghosties : wamps are fast and strong, so any damage thay may suffer at the start of the combat, they can replenish ending with zero/nada losses. Ghosties are much weaker, but their numbers are the trick: when you are on your way, you fight not only super strong armies but even matching (or weaker on lower difficulty level) so this are opportunities to suck over your leadership level cap ghosts in you army (in my rest-slot where I stored the over-cap ghosts I had like 20x more than my leadership cap was, so anytime I lost some or all ghosts in difficult battles, I replenished it right after the combat from my own repository and yes - I used more then filled at the end of game, but still I didn't used it up fully) - just keep some less then max in you active army- this way you have control at the first one or two rounds over the ghosts, then you don't need to care what thay do - as if they don't attack they will suck their losses back in counterattack. (Best point is that they are mind immune what gives them great advantage.
This still keeps 3 slots empty - well, you can use here anything - even humans if you like sniping, there are plenty artifacts that will keep your morale up + one skill, whe all know which. I used Demon - is not specially good, but has Fire resistance, can summon and has Furious skill. I tried Necros and dragons (red, black, green and undead - are strong but hard to get)
Biggest minus of my strategy was that vamps and gosties don't have any fire resistance and when the enemy dragons had lucky criticals and I didn't do good job in the defence strategy, all can go down to vain. (Luckily there is at least one artefact that gives 20% FR)
Another minus is that undead can't be ressurected (call death works on DEAD stack and can raise random undead, not the type you had) and ressurection works of course only for living.
But good news is that DARK commander skill will have it's usefulness proven
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Last edited by Gatts; 10-03-2008 at 08:45 AM.
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