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Old 10-02-2008, 08:44 AM
kennec kennec is offline
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Join Date: Sep 2008
Posts: 108
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as a mage i change tactic all the time

for each area i change mobs to save run around time. reserve skill saves hours and i wish i had bought that one earlier. i barely looose any units and at one time i had saved up 2.9 millions when i got to elven lands. at that time i realeased i had to spend the money so i bought mage runs from the dwarfen kings son in the mines for 300000 each.


i agree about phantom skill. very usefull on giant stack of archers. i have the archer skill so i can have many archers even if i am mage with low leadership.

i tend to go for as sturdy and big mobs as possible to avoid losses, for a long time i had cyklops and giants with archer units like cannoners,shamans and human archers. all that changed in end of elven land quests. red dragons and black dragons have huge hit points and are very mobile.

i have concentration skill for +6 mp and 130mp with 28 intelect and fire based +% artifacts. so basicly i just avoid all melee and nuke the shit out of ai. for example when i am upgrading items i use only lvl 4-5 mobs in my stack otherwise my melee units run around like sheeps all the time hehe.

atm in the game i have upgraded an item that gives demon units -20% leadership cost so i am looking forward to see whut i can buy later in the game and i will combine it with resurection and demongate summon skill. if its not working i will go back to old kite and nuke style. it saves alot of running around and money. my rage skills are at 15 or so. gotta love the gizmo!

Last edited by kennec; 10-02-2008 at 08:46 AM.
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