Thread: Reviews
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  #10  
Old 10-01-2008, 09:05 PM
LiveInABox LiveInABox is offline
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I dont even think of it as an RPG, more like a strategy game. I kinda agree with him on the maps and the quests...it can turn into a memory thing sometimes, and the story and production values are definitely nowhere near Blizzard quality but what is.


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After you win a battle, you may be dismayed to know that your dead troops don't come back to life.
wtf?!? would suck if they did come back to life..


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It's like trying to buy milk from the local grocery store, except that they're all out.
also a plus in my book.


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when you utilize the right mouse button, which lets you gauge the strength of an opposing force and allows you to check out how strong classes are within shops. However, the tutorial never introduces you to this functionality. If I didn't tinker around with the controls, I might not have found out about this much-needed function.

jesus christ!!! wonder how long he spent tinkering to figure that one out..


Quote:
While there are a wide variety of creature types, the art direction is nothing you haven't seen before; however, I did really like the game's strong use of bright colors. Everything looks rich, varied, and radiant. There are also some decent particle effects represented through spell casting.
surely that IS the art direction?
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