Alright, the File you need to edit is in Scripts > Sector/Level > objects.script
Add These Lines here and Edit them to add an Simple Pirate Flight
Code:
-- FRACTION | GROUP | ID | Spawn XYZ | Type, Tier-Level
NewPirateFlight("Pirate_Group_1_1", "PirPatrolXX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));
--*Please replace the XX with a Unique number
--*Type is the number that controls what type of ship/Ships in that Flight are
--1 = Interceptor(s)
--2 = Bomber(s)
--3 = Flagship
--*Groups are defined in the Declare.script file which is too in each Sector/Level Folder
--*Tier-Level is the number that controls what Ship Tier and Equipment Tier is
--The higher the number, The better the Ship and Equipment
--To Assign the Flight to do something, like Patrolling:
-- ID | TASK | Waypoint 1 | Waypoint 2 | Waypoint 3 | Waypoint 4 | Waypoint 5 | Waypoint 6 | Waypoint 7
flight_PirPatrolXX:Patrol({Vector3(800,-10,-100),Vector3(300,0,100),Vector3(0,10,-100),Vector3(0,20,-300),Vector3(300,0,-700),Vector3(500,0,-700),Vector3(0, 20, 40)}, TRUE);
Templates for some (Not All) Other Flights
InoCo
NewInoCoFlight("GROUP, "Ino_XX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));
Triada
NewTriadaFlight("GROUP", "TriXX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));
USS
NewUSSFlight("GROUP", "UssXX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));
Alien
NewAlienFlight("GROUP", "ali_XX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));
Navy
NewNavyFlight("GROUP", "Navy_XX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));
Berserker
NewBerserkFlight("GROUP", "Bers_XX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));
Patrol
NewPatrolFlight("GROUP", "Pat_XX", Vector3(894, 20, 200), 1, 6, Vector3(0, 0, 1));
Good Luck!