Thanks. The expansion has added damage types and resistances everywhere so it was it was on my mind. So units with a single damage type have bigger peaks and valleys in damage output, while mixers see less of a boost but also less of penalty.
There's a lot going on with the constantly changing attack and defense modifiers as it is, so I'm glad the tooltip (usually) indicates whether the target I have highlighted is a good target for my attack or not.
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