Quote:
Originally Posted by majorfailure
Yes, AI seems to get in trouble when fighting in a much faster less agile plane - and tries to TnB -with usually disappointing results. Though in some situations they seem to get it right, F4F(good) vs. A6M often turns out okay.
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I often find some planes are particular problematic - for example, AI P-38 and P-47 do not exploit the strengths of these planes and often try to turn with opponents or follow opponents to the deck. F4F is actually a very agile planes in the sim and in reality - though during training pilots were told not to engage the Zeroes unless the Wildcats have clear numerical or tactical advantages
Quote:
Originally Posted by majorfailure
It's "Thach Weave". And they kinda do use that. Ever noticed how the AI tends to do their evasive turns towards their wingmans paths - so if you follow them you'll end up in front of AI's his guns? And when you are locally outnumbered, the AI that doesn't get engaged often climbs and positions itself to swoop in after you made a mistake or got dragged down by its wingmen.
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I don't notice the Thach Weave as much (perhaps I should try more plane combo) although I do observe that the AI does use team tactics much better after 4.11, and human pilots will learn not to fixate on a target and watch one's six often. There has certainly been improvements here.
Regarding national difference in AI behavior - I thought about that and often wondered whether 'doctrinal behavior' can be implemented. However I can imagine the debate people will have regarding how their national AI should behavior vis-a-vis that of another country's ...