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Originally Posted by major.kudo
These are the pictures which I drew before.
First, I think this is just a problem.
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I think the cause of this problem is a thing by too exact shooting.
I want to play more historical air combat.
I thought that it would be solvable by this.
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However, this may change greatly the victory or defeat of a battle for dynamic campaign etc.
I think that the result which the maker of campaign does not mean may be brought about.
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Part of the problem may be too good gunnery by the AI, but greater part is IMHO the fight to the death attitude - AI usually doesn't retrat - real life pilots in a faster plane wouldn't wait till all of their wing is wiped by superior opposition.
Quote:
Originally Posted by major.kudo
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Better, use only single gunnery skill maybe (bad marksmen necessarily are bad deflection shooters, and good marksmen probably are good deflection shooters) and add maybe bombing/torpedo ability, add character (agressive/timid) and maybe some leadership skill.
And make much less grades of each talent, three to five (inept/(less than average)/average/(good)/excellent)
Quote:
Originally Posted by major.kudo
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It may be unrealistic, but as a player I do it a lot, too, you have nearly endless ammo in a 190 so you can try to get the enemy even with low probability snap shots. And you get a feel where the enemy is and where he will be - even if he is temporarily out of sight you can make the shot, and even as a not so great pilot you can IMHO - difference should be ace makes maybe 1 in 5 no-look-shots and rookie gets 1 in 100 or the like