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Old 01-20-2014, 10:38 PM
majorfailure majorfailure is offline
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Join Date: Jan 2013
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Quote:
Originally Posted by ben_wh View Post
1) AI gunnery of rookie and regular pilots - from both personal experience in game and reading others' posts, lower level AI player (rookie and regular) still seems to make too good a shot (high speed, difficult angle) at times.
For a while I thought that too -I felt I got hit and shot down by rookies/regular at ridiculous distances too often - but then it didn't happen that often any more, so I think that was just bad luck. Part of that is also because aces AI does usually not shoot at great distances (700m+) like rookies do. And have you ever watched rookie/average AI shoot at a nearly non evading target? - You just want to facepalm continously.
The only thing that I think rookies are too good at is torpedo bombing - while average/veteran AI usually only gets 2 out of 4 torps on a large moving ship (battleship, carrier) rookies most of the time get 3 on target.
Quote:
Originally Posted by ben_wh View Post
2) AI wingman warning - it is great to see that enemy AI act more as a team, and enemy AI wingman will come to rescue to its leader if the leader is targeted by the human player. Given this AI behavioral improvement, it would be very beneficial for the human player to receive some warning from the wingman, if the human player is being targeted. For example, the wingman can proactively issue a warning if enemy is within a short distance around (especially behind) the player, provided that the wingman is within range of course. Although this may get excessive in a crowded fur-ball environment. Another option is , similar to the implementation in another sim (Battle of Britain 2 Wings of Victory), have a command that enable the player to query his team whether the player's six is clear. (For example, 'Check my six!') The wingman can then respond 'Clear!' or 'Bandit at seven o'clock!' (for example) accordingly, again if the wingman is within range.
+1
I had this happen maybe 3 times in 20 missions, that my wingman actually told me there were bandits near me, and one time he told me they were at 12o'clock -duh, really....
But I think either my perception of my wingmen is different or they have changed, they often stay with you in a fight and if told at the right moment actually cover you on command - and even reform on your wing when told so (most times). Not everything is fine, sometimes thy still wander off aimlessly. And when your mission is to escort something, you can just forget about the AI -they either try to fulfil their escort mission, if you command them anything, or they follow you if told to do so, but will not engage, even if attacked.
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