Force feedback suggestion
Hello Team Daidalos,
thank you for putting so much effort into this sim, your work is HIGHLY appreciated.
One thing that has bugged me for very long is the stick shake ffb effect produced by firing cannons in general and particularly heavy cannons.
The problem is that the stick (MS FFB2) tends to shake strongly enough to produce so much stick displacement that the plane starts to pitch and roll. I got around most of the problem by removing some of the force feedback files.
Now only the effect coming from the heavy cannons (30mm and bigger) is left, and this is the shake effect also used by stall/near-stall. For obvious reasons, I don't want to delete this effect.
Could you guys maybe either
A) Make weapon-firing-induced stick shake a user-selectable or modifiable option
or
B) Delete any connection between weapon firing and ffb effects?
Weapons had significant recoil, but real control columns had more displacement and much heavier stick forces required to move them compared to our joysticks. I think having ffb effect-induced plane pitch is quite unrealistic.
S!
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