this can happen regardless of the damage type inflicted, I have confirmed. I was just using cheats and causing armageddon so that I could provide a screenshot of multiple units taking damage at once to show how random it is.
UPDATE: I have discovered, with further research, that the problem is caused by the damage count and casualty count of each unit stack displaying simultaneously in the same place (just look at the overlapping numbers and the combat log in the screenshot). I was able to remove the casualty count by going into the game cfg file and changing the value of setf ~showflyingdead from 2 to 0. But it would be nice if I could see both numbers NOT overlapping.
Last edited by Makatak; 12-29-2013 at 01:33 PM.
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