To amend my previous post
* There should also be a Difficulty option button, or a choice for mission builders in the FMB, to ignore any changes that make AI realistically cautious. Lots of missions would just suck if AI planes cared about living to fight another day.
* It goes without saying that any human player will be "Ace level" in terms of aggressiveness. Even an absolute beginner who can barely take off, and who has never heard of deflection shooting, inherently gets the concept of "carry through with the attack once you have started it," and will fearlessly make solo attacks against vast formations of enemy planes.
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