First of all thanks for the hard work you are doing to keep this sim alive. The new planes and effects are great and the details as taxi to take off offer new possibilities for us mission builders etc.
But there is one thing annoys me and my squadron: the skill levels of AI fighters are too close to each other. So would it be possible to make rookies really rookie (like they really were) and aces may stand where they are. The random skill variation inside the main category makes AI pilots act almost like humans and that’s really a nice feature, but to my mind you’ll face more good skilled AI pilots than bad within the category. I don’t believe that in real life any rookie has been able to take full advantage of his plane’s all features and performance. In addition rookie’s shooting skills are amazing.
My squad has been flying IL-2 about 1500 h together since 2007 and we have seen this sim becoming better year by year. But now the problem is how to give our human rookies possibility to get in this world of air combat without feeling frustrated and hopeless when meeting AI rookies. I don’t want to lose them to War Thunder or similar unrealistic games. Even our most experienced members who have been flying several sims for 15 years think that AI rookies are unrealistic.
So I really hope to see that you’d expand the skill categories so that the rookies are real rookies with small variation and the ace AI pilots stand where they are at the moment - average and veteran somewhere between those. After that it makes sense to build and fly missions with all skill category AI pilots. My squad likes to fly historical or semi missions and we have built over 300 missions based on the memoirs of WWII pilots. And as you very well know there were many more really poor rookies than skilled aces in the skies those days.
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