Quote:
Originally Posted by Aviar
I just wanted to bring up something I saw in the QMB Map Guide Revised by Aardvark892. In the guide he states..."Whichever side the mission is created for, the first plane of the first flight on that side MUST be chosen as the Player Aircraft...".
I'm wondering if this still holds true. In my testing, I have found that the mission still works even if no plane is designated as the Player Aircraft. (The Player will simply spawn in the first plane of Flight #1.)
In fact, I have seen default QMB missions with no plane designated as the Player Aircraft...for instance, the Kuban Red None mission.
Aviar
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Not choosing a plane or choosing plane number 1 of flight one as the player plane are acceptable.
What used to cause a problem, I think it has been changed, is if you choose planes number 2, 3, or 4 of a flight one as the player plane you spawned into the cockpit of the plane that had been chosen and you had no control of anything. You had to exit the mission since none and I mean none of your controls would work.
Any future templates I make I intend to go with not choosing a plane for the player aircraft since this will cause the least amount of problems with the player spawning into the correct cockpit. It will also allow the player to easily convert the template to a Coop or Dogfight map with minimal to no changes being necessary for it to work in those environments.
HTH
Wheels