So I set the impossible difficulty is the logic.txt file to
difficulty_k {
exp=0.5|1.0|1.30|5.0 // êîýô. ðàñòÿæåíèÿ òàáëèöû îïûòà ãåðîÿ
alead=0.5|1.0|1.30|7.0 // êîýô. ëèäåðñòâà âðàãà
Originally it was
difficulty_k {
exp=0.5|1.0|1.30|1.7 // êîýô. ðàñòÿæåíèÿ òàáëèöû îïûòà ãåðîÿ
alead=0.5|1.0|1.30|1.7 // êîýô. ëèäåðñòâà âðàãà
so this means the enemies that are controlled by this will be 700% stronger than normal and the experience you get is reduced by that 5.0 bit
So intitially it felt it wasn't doing much as most of the enemies where pretty easy (probably not affected by this change). But towards what I imagine to be the end of the first island I couldn't win the battles first go and was having to whittle away the enemy with battle after battle. Ah it was blissful as I realised I will actually have to plan very carefully to be able to win!
Anyway, I think the above setting is probably truely impossible so I now going to dial it down a bit and see if I get a nearly impossible difficulty setting!
|